Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Palmer Broderib's business or ship thrives. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Make an unexpected connection outside Palmer Broderib's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Risk Palmer Broderib's fortune on a possibility lucrative deal and win. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
38 |
Voluntarily left Merchant Marine |
6 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
42 |
Palmer Broderib come into conflict with a splinter group Palmer Broderib's own religion which maintains Palmer Broderib's version is the wrong one. Gain 1 Rivals. |
7 |
42 |
Became a Scout (Courier). |
7 |
43 |
Perform an exemplary service for the scouts. |
8 |
46 |
Continued as Scout (Courier). |
8 |
49 |
Birth or Death involving a family member or close friend. |
9 |
50 |
Continued as Scout (Courier). |
9 |
54 |
Psychologically damaged by Palmer Broderib's time in the scouts. |