Crewman Phil Drogace  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 54 M 3 (-1) 5 (-1) 2 (-2) 5 (-1) 7 (0) 3 (-1)352573
Sympathetic, Rigid, Vulgar
 
Skills
Admin 0
Animals 0
Astrogation 0
Broker 1
Drive 0
Electronics 0
Engineer (J-drive) 0
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Pilot 0
Profession (Sports/Golf) 1
Steward 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Drifter Wanderer 02
Merchant Merchant Marine Crewman05
 
EducationGraduated
Spacer Community Failed
 
Name Type Affinity Enmity Power Influence Species
Inga Patterson Ally 1 0 5 1 Cafadan (F/59)
Peyton Smith Ally 2 0 0 3 Urunishani (M/29)
Ron Commins Contact 0 1 2 2 Ziadd (M/22)
 
Term Age History
1 18 Entered a spacer community.
1 21 Made lifelong friends. Gain 2 Allies.
1 19 Left the spacer community.
2 19 Failed to qualify for Law Enforcement (Agent).
2 19 Became a Drifter (Scavenger).
3 23 Continued as Drifter (Scavenger).
3 25 Betrayed by a friend. One of Phil Drogace's Contacts or Allies betrays Phil Drogace, ending Phil Drogace's career. That Contact or Ally becomes a Rival or Enemy.
4 25 Failed to qualify for Engineer/Gunner (Navy).
4 25 Switched to Drifter (Wanderer).
4 27 Attacked by enemies and injured.
4 27 Lightly injured, no permanent damage. Fully recovered.
4 27 Gain Enemy if Phil Drogace don't already have one.
5 29 Continued as Drifter (Wanderer).
5 31 Scarred. Fully recovered. Owe 5,000 for medical bills.
6 31 Failed to qualify for Surveyor (Scout).
6 31 Submitted to the draft.
6 31 Became a Merchant (Merchant Marine) with the new title Crewman.
6 34 Make an unexpected connection outside Phil Drogace's normal circles. Gain a Contact.
7 35 Continued as Merchant (Merchant Marine).
7 38 Risk Phil Drogace's fortune on a possibility lucrative deal and win.
8 39 Continued as Merchant (Merchant Marine).
8 43 Given advanced training in a specialist field
9 43 Continued as Merchant (Merchant Marine).
9 44 A good deal ensures Phil Drogace is living the high life for a few years.
10 47 Continued as Merchant (Merchant Marine).
10 50 Gained a contact.
10 51 Forced to muster out.
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