Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Make an unexpected connection outside Pierre Gabb's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Scarred. Owe 2,500 for medical bills. |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
36 |
Suffer from a life-threatening illness. |
6 |
36 |
Became a Scout (Explorer). |
6 |
40 |
Pierre Gabb's ship is damaged, and Pierre Gabb have to hitch-hike Pierre Gabb's way back across the stars to the nearest scout base. |
6 |
40 |
Gain 1 Contacts. Gain 1 Enemies. |
7 |
40 |
Failed to qualify for Thief (Rogue). |
7 |
40 |
Switched to Drifter (Barbarian). |
7 |
44 |
Amnesia. |
7 |
44 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
44 |
Continued as Drifter (Barbarian). |
8 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
48 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
9 |
48 |
Continued as Drifter (Barbarian). |
9 |
50 |
Pierre Gabb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
50 |
Failed to qualify for Merchant Academy. |
10 |
50 |
Continued as Drifter (Barbarian). |
10 |
53 |
Injured. Fully recovered. Owe 5,000 for medical bills. |