Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Quincy Frazier learn something Quincy Frazier should not have – a corporate secret, a political scandal – which Quincy Frazier can profit from illegally. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
3 |
24 |
Became a Entertainer (Performer). |
3 |
26 |
Spend time with an alien race. Gain a contact. |
3 |
28 |
Promoted to Entertainer (Performer) rank 1. |
4 |
28 |
Continued as Entertainer (Performer). |
4 |
32 |
Contact with Government. |
5 |
32 |
Continued as Entertainer (Performer). |
5 |
33 |
Quincy Frazier is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
33 |
Became a Agent (Intelligence). |
6 |
34 |
Quincy Frazier's work ends up coming home with Quincy Frazier, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
34 |
Became a Drifter (Wanderer). |
7 |
35 |
Survived a risky adventure but gained nothing. |
7 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
38 |
Continued as Drifter (Wanderer). |
8 |
40 |
Drafted into Infantry |
9 |
42 |
Became a Army (Infantry) with the new title Private. |
9 |
43 |
Quincy Frazier is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
10 |
43 |
Switched to Drifter (Scavenger). |
10 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
47 |
Opponents of Quincy Frazier's belief system ambush Quincy Frazier. |
11 |
47 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
12 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
47 |
Retired at age 47. |
12 |
47 |
Retired. |
12 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |