Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Randall Hill run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Line/Crew (Navy). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Gained a contact. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
A series of bad deals and decisions force Randall Hill into bankruptcy. Randall Hill salvages what Randall Hill can. |
7 |
38 |
Became a Entertainer (Performer). |
7 |
40 |
Join homeworld’s celebrity circles |
7 |
42 |
Promoted to Entertainer (Performer) rank 1. |
8 |
42 |
Continued as Entertainer (Performer). |
8 |
45 |
Criticised a questionable political leader on Randall Hill's homeworld, causing his downfall. Gain an Enemy |
8 |
45 |
An investigation, tour, project or expedition goes wrong, stranding Randall Hill far from home. |
8 |
46 |
Promoted to Entertainer (Performer) rank 2. |
9 |
46 |
Voluntarily left Performer |
9 |
46 |
Became a Scout (Surveyor). |
9 |
48 |
Spend several years jumping from world to world in Randall Hill's scout ship. |
10 |
50 |
Continued as Scout (Surveyor). |
10 |
51 |
Randall Hill have no idea what happened to Randall Hill – they found Randall Hill's ship drifting on the fringes of friendly space. |