Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Special assignment or duty on board ship. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Gained a contact. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
3 |
26 |
Voluntarily left Engineer/Gunner |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
30 |
A series of bad deals and decisions force Reuben Dunn into bankruptcy. Reuben Dunn salvages what Reuben Dunn can. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
31 |
Reuben Dunn's business or ship thrives. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
37 |
Imperial trade restrictions force Reuben Dunn out of business. |
6 |
37 |
Failed to qualify for Worker (Citizen). |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
41 |
Attacked by enemies that Reuben Dunn easily defeat. |
6 |
41 |
Gain Enemy if Reuben Dunn don't already have one. |
6 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
44 |
Reuben Dunn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
48 |
Reuben Dunn faith is shaken. |
9 |
48 |
Continued as Believer (Missionary/Humanitarian). |
9 |
50 |
Reuben Dunn is caught in the periphery of a scandal. |
9 |
50 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Retired at age 52. |