Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
24 |
Left the colonies. |
2 |
24 |
Became a Drifter (Wanderer). |
2 |
27 |
Attacked by enemies that Richard Rogers easily defeat. |
2 |
27 |
Gain Enemy if Richard Rogers don't already have one. |
3 |
28 |
Continued as Drifter (Wanderer). |
3 |
30 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Became a Merchant (Broker). |
4 |
32 |
Imperial trade restrictions force Richard Rogers out of business. |
5 |
32 |
Became a Rogue (Enforcer). |
5 |
33 |
Involved in a feud with a rival criminal organization. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Pirate (Rogue). |
6 |
36 |
Continued as Rogue (Enforcer). |
6 |
37 |
Backstab a fellow rogue for personal gain. |
6 |
40 |
Promoted to Rogue (Enforcer) rank 1. |
7 |
40 |
Continued as Rogue (Enforcer). |
7 |
44 |
Richard Rogers commit a legendary crime. |
7 |
44 |
Promoted to Rogue (Enforcer) rank 2. |
8 |
44 |
Continued as Rogue (Enforcer). |
8 |
46 |
Victim of a crime |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
52 |
Moved to a new world. |
9 |
52 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |