Retired Scout Rogers Hislop  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 54 M 1 (-2) 3 (-1) 3 (-1) 10 (1) 6 (0) 6 (0)133A66
Solemn, Socially bold, Psychopath
 
Skills
Astrogation 1
Athletics (Endurance) 1
Deception 0
Drive 0
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Engineer (M-drive) 1
Gun Combat 0
Gunner 0
Jack-of-All-Trades 1
Mechanic 0
Navigation 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman01
Navy Flight Crewman01
Drifter Wanderer 11
Scout Courier Scout26
 
Name Type Affinity Enmity Power Influence Species
Guadalupe Davidson Ally 3 0 1 0 Sydite (M/12)
Edison Finnerty Ally 4 0 1 0 Sydite (M/50)
Lida Desmond Enemy 0 2 0 0 Sydite (F/23)
Jo Anderson Contact 1 2 0 0 Sydite (F/17)
Jo Anderson has had an unexpected run of good fortune lately.
Cicero Head Enemy 0 3 5 2 Sydite (M/27)
Cicero Head gains in influence.
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 21 Vessel participates in a notable military engagement.
2 22 Attempted to change assignments.
2 22 Switched to Navy (Flight) with previous rank.
2 23 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3 23 Became a Drifter (Wanderer).
3 27 Promoted to Drifter (Wanderer) rank 1.
4 27 Voluntarily left Wanderer
4 27 Failed to qualify for Worker (Citizen).
4 27 Submitted to the draft.
4 27 Became a Scout (Courier).
4 31 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5 31 Continued as Scout (Courier).
5 35 When dealing with an alien race, Rogers Hislop have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
6 35 Continued as Scout (Courier).
6 37 Perform an exemplary service for the scouts.
6 39 Promoted to Scout (Courier) rank 1 with the new title Scout.
7 39 Attempted to change assignments.
7 39 Failed to qualify for Explorer (Scout).
7 39 Continued as Scout (Courier).
7 42 Rogers Hislop's scout ship is one of the first on the scene to rescue the survivors of a disaster but Rogers Hislop fail to help. Gain an Enemy.
7 42 Rogers Hislop's ship is damaged, and Rogers Hislop have to hitch-hike Rogers Hislop's way back across the stars to the nearest scout base.
7 42 Gain 1 Contacts. Gain 1 Enemies.
7 43 Promoted to Scout (Courier) rank 2.
8 43 Continued as Scout (Courier).
8 45 Spend several years jumping from world to world in Rogers Hislop's scout ship.
9 47 Continued as Scout (Courier).
9 48 Spend several years jumping from world to world in Rogers Hislop's scout ship.
9 51 Forced to muster out.
10 51 Aging Crisis. Owe 50,000 for medical bills.
10 51 Retired at age 51.
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