Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
19 |
Win a prestigious prize for Rolland Boyd's work. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
23 |
Accused of a crime |
2 |
26 |
Promoted to Scholar (Physician) rank 1. |
3 |
26 |
Became a Prisoner (Fixer). |
3 |
30 |
Make friends with another inmate; gain them as a Contact. |
4 |
30 |
Continued as Prisoner (Fixer). |
4 |
32 |
Offended a prison gang Rolland Boyd tried to join. Gain an Enemy. |
4 |
34 |
Promoted to Prisoner (Fixer) rank 1. |
4 |
34 |
Paroled from prison. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Amnesia. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
41 |
Find Ancient Technology. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
46 |
Attacked by enemies and injured. |
7 |
46 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
46 |
Gain Enemy if Rolland Boyd don't already have one. |
7 |
46 |
Promoted to Drifter (Scavenger) rank 3. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
47 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
47 |
Failed to qualify for Free Trader (Merchant). |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
49 |
Find valuable salvage. |
9 |
51 |
Forced to muster out. |