Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
23 |
Assigned to an urbanised planet torn by war. |
3 |
26 |
Continued as Army (Infantry). |
3 |
28 |
Unit is slaughtered in a disastrous battle, for which Rose Clubb blame Rose Clubb's commander. Gain commander as Enemy. |
3 |
30 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
30 |
Continued as Army (Infantry). |
4 |
32 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
32 |
Gain rebels as Enemy |
5 |
32 |
Became a Merchant (Broker). |
5 |
33 |
A good deal ensures Rose Clubb is living the high life for a few years. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
38 |
Given advanced training in a specialist field |
7 |
40 |
Continued as Merchant (Broker). |
7 |
42 |
Embroiled in legal trouble. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Entertainer (Artist). |
8 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Returned to Merchant (Broker). |
9 |
52 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
52 |
Retired at age 52. |