Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Became a Scout (Surveyor). |
2 |
24 |
Ruel Webb survey an alien world. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
29 |
Spend several years jumping from world to world in Ruel Webb's scout ship. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Explorer (Scout). |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
32 |
Psychologically damaged by Ruel Webb's time in the scouts. |
5 |
32 |
Returned to Drifter (Wanderer). |
5 |
36 |
Find valuable salvage. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
40 |
Suffer from a life-threatening illness. |
7 |
40 |
Failed to qualify for Law Enforcement (Agent). |
7 |
40 |
Switched to Drifter (Scavenger). |
7 |
43 |
Attacked by enemies that Ruel Webb easily defeat. |
7 |
43 |
Gain Enemy if Ruel Webb don't already have one. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
46 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
46 |
Failed to qualify for Surveyor (Scout). |
9 |
46 |
Returned to Drifter (Wanderer). |
9 |
48 |
Attacked by enemies and injured. |
9 |
48 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
48 |
Gain Enemy if Ruel Webb don't already have one. |
10 |
50 |
Voluntarily left Wanderer |
10 |
50 |
Failed to qualify for Broker (Merchant). |
10 |
50 |
Switched to Drifter (Barbarian). |
10 |
54 |
Suffer from a life-threatening illness. |