Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. Gain an rival who is upset that Rush McMillan left the community. |
2 |
22 |
Failed to qualify for Broker (Merchant). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
Attempted a risky adventure and was wildly successful. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Find Ancient Technology. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
35 |
Amnesia. |
5 |
38 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
42 |
Promoted to Drifter (Barbarian) rank 3. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
44 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
44 |
Became a Noble (Dilettante) with the new title Wastrel. |
8 |
47 |
Inherit a gift from a rich relative. |
8 |
48 |
Promoted to Noble (Dilettante) rank 1. |
9 |
48 |
Continued as Noble (Dilettante). |
9 |
51 |
An assassin attempts to end Rush McMillan's life. |
9 |
51 |
Nearly killed. Owe 17,500 for medical bills. |