Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Ryan Brown run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Scholar (Physician). |
3 |
25 |
Advanced training in a specialist field. |
4 |
28 |
Continued as Scholar (Physician). |
4 |
29 |
Advanced training in a specialist field. |
5 |
32 |
Continued as Scholar (Physician). |
5 |
34 |
Make a breakthrough in Ryan Brown's field. |
6 |
36 |
Continued as Scholar (Physician). |
6 |
40 |
Assigned to work on a secret project for a patron or organisation. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Switched to Drifter (Barbarian). |
7 |
42 |
Survived a risky adventure but gained nothing. |
8 |
44 |
Continued as Drifter (Barbarian). |
8 |
45 |
Offered job by a patron. Now owe him a favor. |
8 |
48 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
48 |
Became a Rogue (Enforcer). |
9 |
51 |
A police detective or rival criminal forces Ryan Brown to flee and vows to hunt Ryan Brown down. Gain an Enemy. |