Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Same Sims run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
28 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
4 |
28 |
Continued as Believer (Mainstream Believer). |
4 |
31 |
Moved to a new world. |
5 |
32 |
Continued as Believer (Mainstream Believer). |
5 |
35 |
Same Sims is chosen to represent Same Sims's faith in a vid show or other highly public forum. |
5 |
36 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
6 |
36 |
Continued as Believer (Mainstream Believer). |
6 |
40 |
Same Sims refuse to secretly provide religious rites for a dying leader or noble, because they do not share Same Sims's faith. |
7 |
40 |
Continued as Believer (Mainstream Believer). |
7 |
43 |
Same Sims aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
43 |
Failed to qualify for Journalist (Entertainer). |
8 |
43 |
Switched to Drifter (Scavenger). |
8 |
46 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
46 |
Became a Citizen (Colonist). |
9 |
50 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
10 |
50 |
Failed to qualify for Courier (Scout). |
10 |
50 |
Submitted to the draft. |
10 |
50 |
Became a Scout (Explorer). |
10 |
51 |
When dealing with an alien race, Same Sims have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
10 |
54 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |