Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
2 |
22 |
Became a Rogue (Thief). |
2 |
26 |
A job goes wrong, forcing Sammie Neal to flee off-planet. |
3 |
26 |
Failed to qualify for Surveyor (Scout). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
28 |
Became a Drifter (Wanderer). |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
Sammie Neal is chosen to represent Sammie Neal's faith in a vid show or other highly public forum. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
Sammie Neal is chosen to represent Sammie Neal's faith in a vid show or other highly public forum. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
47 |
Sammie Neal accepted an offer of inducements to betray Sammie Neal's faith. Gain 260,000 in cash. |
8 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
48 |
Became a Citizen (Worker). |
9 |
49 |
Sammie Neal's business expands, Sammie Neal's corporation grows, or the colony thrives. |