Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
22 |
Caught cheating in some fashion, advancing Sampson Lucas's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
1 |
22 |
An expedition or voyage goes wrong, leaving Sampson Lucas stranded in the wilderness. |
1 |
22 |
Gain an Enemy |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
25 |
Refused to perform research that goes against Sampson Lucas's conscience. |
2 |
26 |
Promoted to Scholar (Scientist) rank 1. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
29 |
Agreed to perform research that goes against Sampson Lucas's conscience. Gain 2 Enemies. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
31 |
Cheated in some fashion, advancing Sampson Lucas's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
31 |
Gain an Enemy |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Rogue (Thief). |
5 |
37 |
Involved in a gambling ring. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Pirate (Rogue). |
6 |
38 |
Continued as Rogue (Thief). |
6 |
41 |
A new romantic starts. Gain an Ally. |
6 |
42 |
Promoted to Rogue (Thief) rank 1. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
7 |
44 |
A job goes wrong, forcing Sampson Lucas to flee off-planet. |
8 |
44 |
Became a Merchant (Broker). |
8 |
46 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
46 |
Became a Drifter (Wanderer). |
9 |
50 |
Attacked by enemies that Sampson Lucas easily defeat. |
9 |
50 |
Gain Enemy if Sampson Lucas don't already have one. |
9 |
50 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
50 |
Continued as Drifter (Wanderer). |
10 |
54 |
Promoted to Drifter (Wanderer) rank 2. |