Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Drifter (Scavenger). |
2 |
30 |
Suffer from a life-threatening illness. |
3 |
30 |
Failed to qualify for Enforcer (Rogue). |
3 |
30 |
Continued as Drifter (Scavenger). |
3 |
33 |
Suffer from a life-threatening illness. |
4 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
33 |
Submitted to the draft. |
4 |
33 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
35 |
Special assignment or duty on board ship. |
5 |
37 |
Continued as Navy (Engineer/Gunner). |
5 |
41 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
41 |
Returned to Drifter (Scavenger). |
6 |
44 |
Betrayed by a friend. One of Sean Wallace's Contacts or Allies betrays Sean Wallace, ending Sean Wallace's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
44 |
Became a Noble (Administrator) with the new title Assistant. |
7 |
45 |
A new romantic starts. Gain an Ally. |
8 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
48 |
Retired at age 48. |
8 |
48 |
Attempted to change assignments. |
8 |
48 |
Failed to qualify for Diplomat (Noble). |
8 |
48 |
Continued as Noble (Administrator). |
8 |
49 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
8 |
52 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |