Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
26 |
An investigation, tour, project or expedition goes wrong, stranding Shane Welter far from home. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
A good deal ensures Shane Welter is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Make an unexpected connection outside Shane Welter's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A sudden war destroys Shane Welter's trade routes and contacts, forcing Shane Welter to flee that region of space. |
5 |
35 |
Gain rebels as Enemy |
6 |
35 |
Became a Scout (Explorer). |
6 |
38 |
Victim of a crime |
7 |
39 |
Continued as Scout (Explorer). |
7 |
40 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
40 |
Switched to Entertainer (Journalist). |
8 |
43 |
An investigation, tour, project or expedition goes wrong, stranding Shane Welter far from home. |
9 |
43 |
Became a Citizen (Corporate). |
9 |
46 |
Spent time maintaining and using heavy vehicles. |
9 |
47 |
Promoted to Citizen (Corporate) rank 1. |
10 |
47 |
Continued as Citizen (Corporate). |
10 |
49 |
Shane Welter learn something Shane Welter should not have – a corporate secret, a political scandal – which Shane Welter can profit from illegally. |
10 |
49 |
Gain a criminal contact. |
10 |
51 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
51 |
Retired at age 51. |