Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A sudden war destroys Shelby Lord's trade routes and contacts, forcing Shelby Lord to flee that region of space. |
1 |
22 |
Gain rebels as Enemy |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Failed to qualify for Pirate (Rogue). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
26 |
Moved to a new world. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
36 |
Offered job by a patron. Now owe him a favor. |
6 |
36 |
Became a Citizen (Corporate). |
6 |
38 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Became a Scout (Explorer). |
7 |
39 |
When dealing with an alien race, Shelby Lord have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
8 |
42 |
Continued as Scout (Explorer). |
8 |
45 |
Shelby Lord spend a great deal of time on the fringes of Charted Space. |
8 |
45 |
Gain a contact in an alien race. |
8 |
46 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
9 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Scout (Explorer). |
9 |
48 |
Psychologically damaged by Shelby Lord's time in the scouts. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
52 |
Shelby Lord retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |