Shelby McKee  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 54 M 6 (0) 1 (-2) 1 (-2) 7 (0) 8 (0) 4 (-1)611784
Tentative, Creative
 
Skills
Animals 0
Astrogation 1
Athletics 0
Broker 0
Diplomat 1
Drive 0
Electronics (Remote Ops) 1
Gun Combat (Archaic) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Medic 0
Melee 0
Navigation 2
Pilot (Spacecraft) 1
Recon 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Cavalry Private01
Scout Courier 01
Scout Surveyor Scout15
Drifter Scavenger 01
Merchant Merchant Marine Crewman01
Drifter Barbarian 12
 
Name Type Affinity Enmity Power Influence Species
Manila Hegan Rival 0 1 0 2 Solomani, Imperium (F/48)
Relationship becomes more moderate. Enemy becomes a rival.
Malcolm Hislop Contact 3 1 2 3 Answerin (M/50)
Sydney Hunter Contact 1 1 3 2 Thaggeshi (M/30)
Gerard Fuller Enemy 0 2 2 1 Sydite (M/27)
Napoleon Porter Ally 3 0 0 3 Lancian (M/28)
Napoleon Porter loses some of their power base.
Stacy Fuller Enemy 0 2 1 4 Solomani, Imperium (M/36)
 
Term Age History
1 18 Failed to qualify for Army Support (Army).
1 18 Submitted to the draft.
1 18 Became a Army (Cavalry) with the new title Private.
1 20 Lightly injured, no permanent damage. Fully recovered.
2 20 Became a Scout (Courier).
2 23 Shelby McKee's scout ship is one of the first on the scene to rescue the survivors of a disaster but Shelby McKee fail to help. Gain an Enemy.
2 23 Psychologically damaged by Shelby McKee's time in the scouts.
3 24 Attempted to change assignments.
3 24 Switched to Scout (Surveyor) with previous rank.
3 26 When dealing with an alien race, Shelby McKee botch an opportunity to gather extra intelligence about them.
3 26 Shelby McKee's ship is damaged, and Shelby McKee have to hitch-hike Shelby McKee's way back across the stars to the nearest scout base.
3 26 Gain 2 Contacts. Gain 1 Enemies.
3 28 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
4 28 Attempted to change assignments.
4 28 Failed to qualify for Explorer (Scout).
4 28 Continued as Scout (Surveyor).
4 31 When dealing with an alien race, Shelby McKee have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
5 32 Continued as Scout (Surveyor).
5 35 Shelby McKee's scout ship is one of the first on the scene to rescue the survivors of a disaster but Shelby McKee fail to help. Gain an Enemy.
5 35 Psychologically damaged by Shelby McKee's time in the scouts.
6 36 Continued as Scout (Surveyor).
6 39 Good fortune
7 40 Continued as Scout (Surveyor).
7 41 Psychologically damaged by Shelby McKee's time in the scouts.
8 41 Failed to qualify for Colonist (Citizen).
8 41 Became a Drifter (Scavenger).
8 44 Offered job by a patron. Now owe him a favor.
9 45 Became a Merchant (Merchant Marine) with the new title Crewman.
9 46 Imperial trade restrictions force Shelby McKee out of business.
10 46 Switched to Drifter (Barbarian).
10 48 Contact with Government.
10 50 Promoted to Drifter (Barbarian) rank 1.
11 50 Continued as Drifter (Barbarian).
11 54 Shelby McKee run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
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