Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Established a network of contacts. Gain 2 contacts. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Befriended by a senior agent. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Thief (Rogue). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
34 |
Injured. Fully recovered. |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
35 |
Betrayed by a friend. One of Sherman Jones's Contacts or Allies betrays Sherman Jones, ending Sherman Jones's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Citizen (Worker). |
6 |
36 |
Sherman Jones learn something Sherman Jones should not have – a corporate secret, a political scandal – which Sherman Jones can profit from illegally. |
6 |
39 |
Promoted to Citizen (Worker) rank 1. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
40 |
Sherman Jones gain experience in a technical field as a computer operator or surveyor. |
8 |
43 |
Continued as Citizen (Worker). |
8 |
46 |
Sherman Jones learn something Sherman Jones should not have – a corporate secret, a political scandal – which Sherman Jones can profit from illegally. |
9 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Citizen (Worker). |
9 |
48 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
48 |
Retired. |
10 |
50 |
Good fortune. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |