Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A good deal ensures Sid Palmer is living the high life for a few years. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Scholar (Scientist). |
2 |
25 |
Caught cheating in some fashion, advancing Sid Palmer's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
2 |
25 |
An expedition or voyage goes wrong, leaving Sid Palmer stranded in the wilderness. |
2 |
25 |
Gain an Enemy |
2 |
26 |
Promoted to Scholar (Scientist) rank 1. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
27 |
Assigned to work on a secret project for a patron or organisation. |
3 |
30 |
Promoted to Scholar (Scientist) rank 2. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
38 |
A new romantic starts. Gain an Ally. |
5 |
38 |
Promoted to Scholar (Scientist) rank 3. |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
39 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Entertainer (Journalist). |
7 |
45 |
Win a prestigious prize. |
7 |
46 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
8 |
46 |
Voluntarily left Journalist |
8 |
46 |
Became a Drifter (Scavenger). |
8 |
49 |
Suffer from a life-threatening illness. |
9 |
49 |
Switched to Merchant (Free Trader). |
9 |
53 |
Bankrupted by a rival. Gain the other trader as a Rival. |