Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
21 |
A mission goes wrong; Sim Beale and several others are captured and mistreated by the enemy. Gain Sim Beale's jailer as an Enemy. |
2 |
21 |
Failed to qualify for Thief (Rogue). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Continued as Drifter (Wanderer). |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
31 |
Attempted a risky adventure and was injured. |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
37 |
Suffer from a life-threatening illness. |
6 |
37 |
Became a Entertainer (Artist). |
6 |
38 |
An investigation, tour, project or expedition goes wrong, stranding Sim Beale far from home. |
7 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
38 |
Switched to Drifter (Barbarian). |
7 |
39 |
Drafted into Merchant Marine |
7 |
42 |
Forced to continue current assignment. |
7 |
42 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
42 |
Continued as Drifter (Barbarian). |
9 |
46 |
Continued as Drifter (Barbarian). |
9 |
47 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
10 |
47 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
49 |
Sim Beale retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
51 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |