Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Sim Mcabe's work ends up coming home with Sim Mcabe, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Failed to qualify for Flight (Navy). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Make an unexpected connection outside Sim Mcabe's normal circles. Gain a Contact. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Make an unexpected connection outside Sim Mcabe's normal circles. Gain a Contact. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
A sudden war destroys Sim Mcabe's trade routes and contacts, forcing Sim Mcabe to flee that region of space. |
6 |
39 |
Gain rebels as Enemy |
7 |
39 |
Failed to qualify for Pirate (Rogue). |
7 |
39 |
Became a Drifter (Wanderer). |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
45 |
Spend time with an alien race. Gain a contact. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
51 |
Suffer from a life-threatening illness. |