Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Spent time maintaining and using heavy vehicles. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Make an unexpected connection outside Stacy Stewart's normal circles. Gain a Contact. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
A new romantic starts. Gain an Ally. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
41 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
41 |
Failed to qualify for Colonist (Citizen). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Returned to Merchant (Merchant Marine). |
7 |
42 |
Given advanced training in a specialist field |
7 |
45 |
Forced to muster out. |
8 |
45 |
Returned to Drifter (Scavenger). |
9 |
49 |
Continued as Drifter (Scavenger). |
9 |
53 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
9 |
53 |
Forced to muster out. |