Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
22 |
Te-koa-Wape come into conflict with a splinter group Te-koa-Wape's own religion which maintains Te-koa-Wape's version is the wrong one. Gain 2 Rivals. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Imperial trade restrictions force Te-koa-Wape out of business. |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
28 |
Gain Enemy if Te-koa-Wape don't already have one. |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Failed to qualify for Line/Crew (Navy). |
5 |
30 |
Switched to Drifter (Wanderer). |
5 |
34 |
Suffer from a life-threatening illness. |
6 |
34 |
Aging Crisis. Owe 40,000 for medical bills. |
6 |
34 |
Retired at age 34. |
6 |
34 |
Retired. |
6 |
36 |
Birth or Death involving a family member or close friend. |
7 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
46 |
A new romantic starts. Gain an Ally. |
9 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
50 |
Gained a contact. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
54 |
Moved to a new world. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |