Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Rogue (Enforcer). |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Became a Citizen (Colonist). |
3 |
26 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
26 |
Failed to qualify for Merchant Academy. |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
27 |
Attempted a risky adventure and was injured. |
4 |
27 |
Nearly killed. Owe 40,000 for medical bills. |
4 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
33 |
Gained a contact. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
38 |
Promoted to Drifter (Scavenger) rank 3. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
40 |
Birth or Death involving a family member or close friend. |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
46 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Retired. |
9 |
47 |
Gained a contact. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |