Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
26 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
26 |
Gain rebels as Enemy |
3 |
26 |
Became a Scout (Explorer). |
3 |
27 |
Perform an exemplary service for the scouts. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
34 |
Severely injured. Owe 15,000 for medical bills. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
35 |
When dealing with an alien race, Thurman Godkim botch an opportunity to gather extra intelligence about them. |
5 |
35 |
Thurman Godkim's ship is damaged, and Thurman Godkim have to hitch-hike Thurman Godkim's way back across the stars to the nearest scout base. |
5 |
35 |
Gain 4 Contacts. Gain 1 Enemies. |
5 |
38 |
Promoted to Scout (Explorer) rank 2. |
6 |
38 |
Voluntarily left Explorer |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
40 |
Gained a contact. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
42 |
Voluntarily left Wanderer |
7 |
42 |
Became a Merchant (Free Trader). |
7 |
43 |
Embroiled in legal trouble. |
7 |
46 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
46 |
Continued as Merchant (Free Trader). |
9 |
50 |
Continued as Merchant (Free Trader). |
9 |
51 |
Embroiled in legal trouble. |
9 |
54 |
Promoted to Merchant (Free Trader) rank 2. |