Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Tillman Fergusson went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Tillman Fergusson's work ends up coming home with Tillman Fergusson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
26 |
Became a Scout (Explorer). |
3 |
28 |
Spend several years jumping from world to world in Tillman Fergusson's scout ship. |
4 |
30 |
Voluntarily left Explorer |
4 |
30 |
Became a Citizen (Corporate). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
37 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
37 |
Failed to qualify for Explorer (Scout). |
6 |
37 |
Became a Drifter (Barbarian). |
6 |
41 |
Find valuable salvage. |
6 |
41 |
Forced to continue current assignment. |
6 |
41 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
41 |
Continued as Drifter (Barbarian). |
7 |
45 |
A new romantic starts. Gain an Ally. |
7 |
45 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
8 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
45 |
Retired at age 45. |
8 |
45 |
Continued as Drifter (Barbarian). |
8 |
46 |
Moved to a new world. |
9 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
49 |
Continued as Drifter (Barbarian). |
9 |
51 |
Attempted a risky adventure and was injured. |
9 |
51 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
53 |
Forced to muster out. |