Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Make an unexpected connection outside Toney Oliver's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
A series of bad deals and decisions force Toney Oliver into bankruptcy. Toney Oliver salvages what Toney Oliver can. |
6 |
38 |
Became a Scout (Explorer). |
6 |
40 |
When dealing with an alien race, Toney Oliver botch an opportunity to gather extra intelligence about them. |
6 |
40 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
7 |
42 |
Continued as Scout (Explorer). |
7 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
46 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
46 |
Continued as Scout (Explorer). |
8 |
49 |
Toney Oliver's scout ship is one of the first on the scene to rescue the survivors of a disaster but Toney Oliver fail to help. Gain an Enemy. |
8 |
49 |
Toney Oliver inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Scout (Explorer). |
9 |
54 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |