Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
21 |
A mission goes wrong and Van Cowen is stranded behind enemy lines. Ejected from the service. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
25 |
Encounter a Psionic institute. |
2 |
25 |
Tested for psionic powers |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
29 |
Van Cowen run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
33 |
Birth or Death involving a family member or close friend. |
4 |
33 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
5 |
33 |
Voluntarily left Pirate |
5 |
33 |
Became a Scout (Explorer). |
5 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
37 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
37 |
Continued as Scout (Explorer). |
6 |
41 |
Van Cowen's ship is damaged, and Van Cowen have to hitch-hike Van Cowen's way back across the stars to the nearest scout base. |
6 |
41 |
Gain 6 Contacts. Gain 1 Enemies. |
7 |
41 |
Became a Merchant (Broker). |
7 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
45 |
Promoted to Merchant (Broker) rank 1. |
8 |
45 |
Continued as Merchant (Broker). |
8 |
47 |
Risk Van Cowen's fortune on a possibility lucrative deal and win. |
9 |
49 |
Continued as Merchant (Broker). |
9 |
51 |
Make an unexpected connection outside Van Cowen's normal circles. Gain a Contact. |
9 |
53 |
Promoted to Merchant (Broker) rank 2. |