Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Rewarded for a successful mission. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
29 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
4 |
29 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Severely injured. Fully recovered. |
6 |
37 |
Became a Citizen (Corporate). |
6 |
41 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
41 |
Failed to qualify for Free Trader (Merchant). |
7 |
41 |
Became a Drifter (Scavenger). |
7 |
44 |
Suffer from a life-threatening illness. |
8 |
44 |
Returned to Merchant (Merchant Marine). |
8 |
47 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Voluntarily left Merchant Marine |
9 |
48 |
Retired. |
9 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |