Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Vernie Uleaven is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
24 |
Became a Citizen (Worker). |
3 |
26 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
26 |
Failed to qualify for Physician (Scholar). |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
30 |
Vernie Uleaven run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Became a Agent (Intelligence). |
5 |
33 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
6 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Vernie Uleaven retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
37 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
Vernie Uleaven is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
41 |
Continued as Believer (Missionary/Humanitarian). |
8 |
44 |
Vernie Uleaven aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Retired. |
9 |
46 |
Gained a contact. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
Gained a contact. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |