Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Risk Wabwab Weatkab's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Wabwab Weatkab's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
30 |
Failed to qualify for Performer (Entertainer). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
33 |
Wabwab Weatkab do not know what happened to Wabwab Weatkab. There is a gap in Wabwab Weatkab's memory. |
5 |
33 |
Became a Scout (Surveyor). |
5 |
34 |
Wabwab Weatkab have no idea what happened to Wabwab Weatkab – they found Wabwab Weatkab's ship drifting on the fringes of friendly space. |
6 |
34 |
Aging Crisis. Owe 50,000 for medical bills. |
6 |
34 |
Retired at age 34. |
6 |
34 |
Retired. |
6 |
38 |
Good fortune. |
7 |
38 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
41 |
Birth or Death involving a family member or close friend. |
8 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
45 |
Good fortune. |
9 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
53 |
Contact with Government. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |