Term |
Age |
History |
---|
1 |
12 |
Failed to qualify for University. |
1 |
12 |
Became a Dolphin Civilian (Nomad). |
1 |
14 |
Walker Berry discover a sunken vessel that contains valuable salvage. |
1 |
16 |
Promoted to Dolphin Civilian (Nomad) rank 1. |
2 |
16 |
Voluntarily left Nomad |
2 |
16 |
Failed to qualify for Underwater Commando (Dolphin Military). |
2 |
16 |
Continued as Dolphin Civilian (Nomad). |
2 |
17 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
20 |
Promoted to Dolphin Civilian (Nomad) rank 2 with the new title Pod Leader. |
3 |
20 |
Continued as Dolphin Civilian (Nomad). |
3 |
23 |
Walker Berry have a chance to travel offworld on business and spend a long time in space. |
3 |
24 |
Promoted to Dolphin Civilian (Nomad) rank 3. |
4 |
24 |
Continued as Dolphin Civilian (Nomad). |
4 |
25 |
Walker Berry volunteer for a research project to test new waldo equipment or cybernetics to improve the lives of
other Dolphins. Gain a Contact in the research field. |
4 |
28 |
Promoted to Dolphin Civilian (Nomad) rank 4. |
5 |
28 |
Continued as Dolphin Civilian (Nomad). |
5 |
31 |
To war or insurgency erupts on Walker Berry's world. Walker Berry's business or home is destroyed, forcing Walker Berry into exile. |
6 |
31 |
Became a Dolphin Military (Underwater Commando) with the new title Private. |
6 |
33 |
An ambitious planetary operation goes badly wrong leaving Walker Berry beached ashore without functional protective gear. Dehydration and skin damage requires lengthy recovery. |
7 |
33 |
Became a Scout (Courier). |
7 |
37 |
Walker Berry's scout ship is one of the first on the scene to rescue the survivors of a disaster but Walker Berry fail to help. Gain an Enemy. |
7 |
37 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
8 |
37 |
Continued as Scout (Courier). |
8 |
41 |
Spend several years jumping from world to world in Walker Berry's scout ship. |
9 |
41 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
41 |
Retired at age 41. |
9 |
41 |
Continued as Scout (Courier). |
9 |
44 |
Spend several years jumping from world to world in Walker Berry's scout ship. |
10 |
45 |
Continued as Scout (Courier). |
10 |
46 |
Spend several years jumping from world to world in Walker Berry's scout ship. |
10 |
49 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
11 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
49 |
Continued as Scout (Courier). |
11 |
51 |
Walker Berry survey an alien world. |
11 |
53 |
Promoted to Scout (Courier) rank 2. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |