Walker Elliott  

Species Age Sex Str Dex End Int Edu SocUPP
Cafadan 54 M 4 (-1) 8 (0) 6 (0) 8 (0) 6 (0) 10 (1)48686A
Sly
 
Skills
Animals 0
Astrogation 1
Carouse 0
Diplomat 2
Electronics (Sensors) 1
Gun Combat (Slug) 1
Mechanic 1
Pilot (Capital Ships) 2
Pilot (Small Craft) 1
Stealth 1
Survival 3
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 05
Scout Explorer Senior Scout33
Merchant Broker 01
 
Name Type Affinity Enmity Power Influence Species
Judy Finnerty Rival 2 3 2 1 Cafadan (F/77)
Signe Adams Contact 1 1 0 4 Dynchia (F/74)
Signe Adams's influence is diminished.
Frankie Carpenter Enemy 0 1 5 1 Cafadan (F/30)
Maurice Cox Contact 2 1 0 1 Azhanti (M/32)
 
Term Age History
1 18 Became a Scout (Courier).
1 19 Walker Elliott spend a great deal of time on the fringes of Charted Space.
1 19 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
2 22 Continued as Scout (Courier).
2 23 Walker Elliott inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
3 26 Continued as Scout (Courier).
3 29 Walker Elliott spend a great deal of time on the fringes of Charted Space.
3 29 Gain a contact in an alien race.
4 30 Attempted to change assignments.
4 30 Switched to Scout (Explorer) with previous rank.
4 32 Serve as the courier for an important message from the Imperium.
4 34 Promoted to Scout (Explorer) rank 1 with the new title Scout.
5 34 Attempted to change assignments.
5 34 Failed to qualify for Surveyor (Scout).
5 34 Continued as Scout (Explorer).
5 36 Walker Elliott's ship is ambushed by enemy vessels. Walker Elliott successfully ran to the jump point.
5 38 Promoted to Scout (Explorer) rank 2.
6 38 Continued as Scout (Explorer).
6 39 Walker Elliott's scout ship is one of the first on the scene to rescue the survivors of a disaster but Walker Elliott fail to help. Gain an Enemy.
6 39 Injured. Fully recovered. Owe 1,250 for medical bills.
6 42 Promoted to Scout (Explorer) rank 3 with the new title Senior Scout.
7 42 Attempted to change assignments.
7 42 Returned to Scout (Courier).
7 43 Scarred. Fully recovered. Owe 5,000 for medical bills.
8 46 Continued as Scout (Courier).
8 50 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
9 50 Became a Merchant (Broker).
9 54 Make an unexpected connection outside Walker Elliott's normal circles. Gain a Contact.
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