Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Ground Assault (Marine). |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
30 |
Offered job by a patron. Now owe him a favor. |
3 |
30 |
Became a Agent (Corporate Agent). |
3 |
33 |
Wallace Dickman's work ends up coming home with Wallace Dickman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
33 |
Failed to qualify for Pirate (Rogue). |
4 |
33 |
Returned to Drifter (Wanderer). |
4 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
37 |
Continued as Drifter (Wanderer). |
5 |
41 |
Wallace Dickman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
41 |
Forced to continue current assignment. |
5 |
41 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
41 |
Continued as Drifter (Wanderer). |
6 |
44 |
Wallace Dickman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
44 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
44 |
Switched to Drifter (Scavenger). |
7 |
46 |
Wallace Dickman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
46 |
Failed to qualify for Explorer (Scout). |
8 |
46 |
Returned to Drifter (Wanderer). |
8 |
50 |
Betrayed by a friend. One of Wallace Dickman's Contacts or Allies betrays Wallace Dickman, ending Wallace Dickman's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
50 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
51 |
Wallace Dickman accepted an offer of inducements to betray Wallace Dickman's faith. Gain 260,000 in cash. |
9 |
54 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
54 |
Retired at age 54. |