Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Vessel participates in a diplomatic mission. |
1 |
19 |
Gain a contact. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
25 |
Vessel participates in a diplomatic mission. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
29 |
Opponents of Ward Crowle's belief system ambush Ward Crowle. |
3 |
29 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Failed to qualify for Corporate (Citizen). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
33 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
5 |
33 |
Became a Scout (Explorer). |
5 |
37 |
Ward Crowle's ship is damaged, and Ward Crowle have to hitch-hike Ward Crowle's way back across the stars to the nearest scout base. |
5 |
37 |
Gain 3 Contacts. Gain 3 Enemies. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Failed to qualify for Courier (Scout). |
6 |
37 |
Continued as Scout (Explorer). |
6 |
39 |
Ward Crowle's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ward Crowle fail to help. Gain an Enemy. |
6 |
39 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
41 |
Attempted to change assignments. |
7 |
41 |
Failed to qualify for Surveyor (Scout). |
7 |
41 |
Continued as Scout (Explorer). |
7 |
45 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
45 |
Became a Merchant (Free Trader). |
9 |
49 |
Voluntarily left Free Trader |
9 |
49 |
Became a Drifter (Barbarian). |
9 |
51 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Retired at age 51. |