Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Study Drive (Wheel) as a hobby. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Entertainer (Artist). |
2 |
24 |
Works is especially well received and popular, making Wayman Gregory a minor celebrity |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Attacked by enemies and injured. |
3 |
30 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
30 |
Gain Enemy if Wayman Gregory don't already have one. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Wayman Gregory run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Citizen (Corporate). |
5 |
33 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
Wayman Gregory faith is shaken. |
7 |
37 |
Voluntarily left Missionary/Humanitarian |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
40 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
45 |
Find valuable salvage. |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
47 |
Betrayed by a friend. One of Wayman Gregory's Contacts or Allies betrays Wayman Gregory, ending Wayman Gregory's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
47 |
Returned to Citizen (Corporate). |
10 |
48 |
Advanced training in a specialist field. |
10 |
51 |
Promoted to Citizen (Corporate) rank 1. |