Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Gained a contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Wayne Hotty's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
29 |
Became a Citizen (Colonist). |
4 |
33 |
A new romantic starts. Gain an Ally. |
4 |
33 |
Promoted to Citizen (Colonist) rank 1. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
37 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
37 |
Continued as Citizen (Colonist). |
6 |
40 |
Wayne Hotty befriend a superior in the corporation or the colony. |
6 |
41 |
Promoted to Citizen (Colonist) rank 3. |
7 |
41 |
Continued as Citizen (Colonist). |
7 |
43 |
Advanced training in a specialist field. |
7 |
45 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
8 |
45 |
Continued as Citizen (Colonist). |
8 |
49 |
Birth or Death involving a family member or close friend. |
8 |
49 |
Promoted to Citizen (Colonist) rank 5. |
9 |
49 |
Continued as Citizen (Colonist). |
9 |
52 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
53 |
Promoted to Citizen (Colonist) rank 6. |