Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
22 |
Opponents of Weabka-Ataw's belief system ambush Weabka-Ataw. |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Failed to qualify for Performer (Entertainer). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Make an unexpected connection outside Weabka-Ataw's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
A series of bad deals and decisions force Weabka-Ataw into bankruptcy. Weabka-Ataw salvages what Weabka-Ataw can. |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
33 |
Weabka-Ataw do not know what happened to Weabka-Ataw. There is a gap in Weabka-Ataw's memory. |
6 |
33 |
Became a Scout (Explorer). |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
37 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
37 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
37 |
Retired at age 37. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Failed to qualify for Surveyor (Scout). |
7 |
37 |
Continued as Scout (Explorer). |
7 |
39 |
Weabka-Ataw inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
39 |
Retired. |
8 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
A new romantic starts. Gain an Ally. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |