Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Webb Diaz befriend a superior in the corporation or the colony. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Webb Diaz is rewarded for Webb Diaz's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Severely injured. Owe 7,500 for medical bills. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Became a Agent (Corporate Agent). |
5 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
40 |
Go undercover to investigate an enemy. |
6 |
40 |
A police detective or rival criminal forces Webb Diaz to flee and vows to hunt Webb Diaz down. Gain an Enemy. |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
44 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
44 |
Failed to qualify for Field Researcher (Scholar). |
8 |
44 |
Became a Drifter (Wanderer). |
8 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
51 |
Attacked by enemies that Webb Diaz easily defeat. |
9 |
51 |
Gain Enemy if Webb Diaz don't already have one. |
9 |
52 |
Promoted to Drifter (Wanderer) rank 1. |