Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Betrayed by a friend. One of Webb Gardiner's Contacts or Allies betrays Webb Gardiner, ending Webb Gardiner's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
A series of bad deals and decisions force Webb Gardiner into bankruptcy. Webb Gardiner salvages what Webb Gardiner can. |
4 |
26 |
Failed to qualify for Pirate (Rogue). |
4 |
26 |
Switched to Drifter (Wanderer). |
4 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
30 |
Continued as Drifter (Wanderer). |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
35 |
Find an Alien Artifact. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
42 |
Find valuable salvage. |
7 |
42 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
43 |
Find Ancient Technology. |
8 |
46 |
Promoted to Drifter (Wanderer) rank 3. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
47 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
10 |
47 |
Became a Citizen (Corporate). |
10 |
48 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |