Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
30 |
Webster Mcabe foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
30 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
30 |
Continued as Navy (Line/Crew). |
3 |
33 |
Vessel participates in a diplomatic mission. |
3 |
33 |
Gain a contact. |
4 |
34 |
Continued as Navy (Line/Crew). |
4 |
36 |
Vessel participates in a diplomatic mission. |
4 |
36 |
Gain a contact. |
4 |
38 |
Forced to muster out. |
5 |
38 |
Became a Scout (Surveyor). |
5 |
39 |
Webster Mcabe inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
39 |
Failed to qualify for Artist (Entertainer). |
6 |
39 |
Became a Drifter (Barbarian). |
6 |
42 |
Drafted into Merchant Marine |
7 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
45 |
Make an unexpected connection outside Webster Mcabe's normal circles. Gain a Contact. |
7 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
47 |
Continued as Merchant (Merchant Marine). |
8 |
51 |
Risk Webster Mcabe's fortune on a possibility lucrative deal and win. |
8 |
51 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
51 |
Retired at age 51. |