Retired Sergeant Wendell Walters  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 54 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 14 (2) 3 (-1)111AE3
Silky, Youthful, Depressed
 
Skills
Athletics (Dexterity) 1
Drive 0
Electronics 0
Engineer 0
Explosives 1
Flyer 0
Gun Combat (Slug) 1
Investigate 1
Jack-of-All-Trades 1
Language 0
Mechanic 0
Medic 0
Melee (Unarmed) 2
Pilot 0
Profession (Hostile Environment/High-G) 1
Recon 0
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Law Enforcement Sergeant22
Prisoner Thug 12
Prisoner Inmate 11
Prisoner Fixer 21
Drifter Barbarian 02
Drifter Wanderer 01
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Ray Reed Enemy 0 1 1 2 Ziadd (F/37)
Elwood Forrest Ally 2 0 5 0 Ziadd (M/17)
 
Term Age History
1 18 Failed to qualify for Enforcer (Rogue).
1 18 Submitted to the draft.
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 22 Wendell Walters went above and beyond the call of duty.
1 22 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
2 22 Continued as Agent (Law Enforcement).
2 24 Go undercover to investigate an enemy.
2 24 Arrested
2 26 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
3 26 Became a Prisoner (Thug).
3 30 Assigned to difficult or backbreaking labour.
3 30 Promoted to Prisoner (Thug) rank 1.
4 30 Continued as Prisoner (Thug).
4 31 Injured. Fully recovered. Owe 5,000 for medical bills.
5 34 Switched to Prisoner (Inmate) with previous rank.
5 37 Saved a guard or prison officer. Gain an Ally.
6 38 Switched to Prisoner (Fixer) with previous rank.
6 41 Hire a new lawyer.
6 42 Promoted to Prisoner (Fixer) rank 2.
6 42 Paroled from prison.
7 42 Failed to qualify for Physician (Scholar).
7 42 Became a Drifter (Barbarian).
7 43 Betrayed by a friend. One of Wendell Walters's Contacts or Allies betrays Wendell Walters, ending Wendell Walters's career. That Contact or Ally becomes a Rival or Enemy.
8 43 Entered Merchant Academy with the Shipboard curriculum.
8 47 Suffered a deep tragedy.
8 47 Dropped out of the merchant academy.
9 47 Continued as Drifter (Barbarian).
9 50 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
10 50 Failed to qualify for Merchant Marine (Merchant).
10 50 Switched to Drifter (Wanderer).
10 54 Injured. Fully recovered. Owe 5,000 for medical bills.
11 54 Aging Crisis. Owe 30,000 for medical bills.
11 54 Retired at age 54.
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