Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Psychologically damaged by Wilburn Knight's time in the scouts. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
26 |
Wilburn Knight's work ends up coming home with Wilburn Knight, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
27 |
Given a special assignment or duty in Wilburn Knight's unit. |
4 |
30 |
Voluntarily left Cavalry |
4 |
30 |
Failed to qualify for Corporate (Citizen). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
A good deal ensures Wilburn Knight is living the high life for a few years. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Smuggle illegal items onto a planet. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Embroiled in legal trouble. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
45 |
Wilburn Knight secretly provide religious rites for a dying leader or noble, although they do not share Wilburn Knight's faith. Gain an Ally in the family and a Rival who disagrees with Wilburn Knight's choice. |
7 |
46 |
Forced to continue current assignment. |
7 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
46 |
Continued as Believer (Missionary/Humanitarian). |
8 |
48 |
Wilburn Knight come into conflict with a splinter group Wilburn Knight's own religion which maintains Wilburn Knight's version is the wrong one. Gain 3 Rivals. |
9 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Retired. |
9 |
51 |
A new romantic starts. Gain an Ally. |