Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Will Duffey's business expands, Will Duffey's corporation grows, or the colony thrives. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
24 |
Will Duffey learn something Will Duffey should not have – a corporate secret, a political scandal – which Will Duffey can profit from illegally. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
27 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Became a Scout (Explorer). |
4 |
30 |
Spend several years jumping from world to world in Will Duffey's scout ship. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Surveyor (Scout). |
5 |
31 |
Continued as Scout (Explorer). |
5 |
34 |
When dealing with an alien race, Will Duffey have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
35 |
Continued as Scout (Explorer). |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
39 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
39 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Continued as Scout (Explorer). |
7 |
41 |
Birth or Death involving a family member or close friend. |
7 |
43 |
Promoted to Scout (Explorer) rank 2. |
8 |
43 |
Continued as Scout (Explorer). |
8 |
47 |
Spend several years jumping from world to world in Will Duffey's scout ship. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Retired. |
9 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |