Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
War breaks out, triggering a mandatory draft. |
1 |
19 |
Used social standing to avoid the draft. |
1 |
28 |
Left the colonies. |
2 |
28 |
Became a Army (Army Support) with the new title Private. |
2 |
29 |
Unit is slaughtered in a disastrous battle, for which Will Nealy blame Will Nealy's commander. Gain commander as Enemy. |
3 |
29 |
Became a Merchant (Broker). |
3 |
31 |
Embroiled in legal trouble. |
4 |
33 |
Continued as Merchant (Broker). |
4 |
37 |
Embroiled in legal trouble. |
4 |
37 |
Promoted to Merchant (Broker) rank 1. |
5 |
37 |
Continued as Merchant (Broker). |
5 |
41 |
Imperial trade restrictions force Will Nealy out of business. |
6 |
41 |
Became a Scout (Courier). |
6 |
45 |
Will Nealy spend a great deal of time on the fringes of Charted Space. |
6 |
45 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
45 |
Voluntarily left Courier |
7 |
45 |
Became a Drifter (Barbarian). |
7 |
47 |
Will Nealy do not know what happened to Will Nealy. There is a gap in Will Nealy's memory. |
8 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
51 |
Will Nealy secretly provide religious rites for a dying leader or noble, although they do not share Will Nealy's faith. Gain an Ally in the family and a Rival who disagrees with Will Nealy's choice. |