Retired Scout Willie Myers  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 54 M 1 (-2) 7 (0) 1 (-2) 6 (0) 9 (1) 7 (0)171697
Flabby arms
 
Skills
Admin 0
Astrogation 1
Carouse 0
Diplomat 1
Electronics 0
Flyer (Ornithopter) 1
Flyer (Wing) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Persuade 3
Profession (Hostile Environment/Low-G) 1
Science (Physical Sciences) 0
Seafarer (Personal) 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Believer Holy Warrior Fighter12
Scout Surveyor Scout24
Citizen Colonist 02
Scout Courier Scout22
 
Name Type Affinity Enmity Power Influence Species
Rhoda Mitchelle Ally 6 0 1 6 Lancian (F/42)
Magdalena Willis Enemy 0 4 0 4 Sydite (F/36)
Magdalena Willis has had an unexpected run of good fortune lately.
Eulalia Raycraft Enemy 0 4 0 6 Sydite (F/45)
Jose George Ally 3 0 3 2 Sydite (M/51)
Garrett Woods Contact 0 0 1 2 Sydite (M/19)
Garrett Woods gains in influence.
Ova Pettitt Contact 2 1 2 3 Sydite (F/42)
Ova Pettitt gained power at the expense of a third party who now blames the character.
Levi Ahern Contact 2 2 0 0 Traltar (M/34)
Coral Mitchell Contact 3 1 0 1 Sylean (F/65)
Maurine Walters Contact 2 1 3 0 Lancian (F/27)
Maurine Walters fell on hard times.
Louella Wilson Contact 1 0 0 4 Sydite (F/25)
Louella Wilson is actually an organisation such as a political movement or modest sized business.
Lawson Bennett Enemy 0 2 5 2 Sydite (M/33)
Aisokatleh Khtyehkearleiw Enemy 0 6 4 4 Aslan (M/29)
Ana Stewart Rival 0 4 0 4 Sydite (F/78)
Relationship becomes more moderate. Enemy becomes a rival.
 
Term Age History
1 18 Became a Believer (Holy Warrior) with the new title Hopeful.
1 19 Willie Myers is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
1 22 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
2 22 Continued as Believer (Holy Warrior).
2 25 Willie Myers aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
3 25 Became a Scout (Surveyor).
3 27 Willie Myers's scout ship is one of the first on the scene to rescue the survivors of a disaster but Willie Myers fail to help. Gain an Enemy.
3 27 Psychologically damaged by Willie Myers's time in the scouts.
3 29 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
4 29 Continued as Scout (Surveyor).
4 30 Severely injured. Owe 12,500 for medical bills.
5 30 Became a Citizen (Colonist).
5 33 Spent time maintaining and using heavy vehicles.
6 34 Continued as Citizen (Colonist).
6 38 Injured. Fully recovered. Owe 5,000 for medical bills.
7 38 Failed to qualify for Enforcer (Rogue).
7 38 Submitted to the draft.
7 38 Switched to Scout (Courier) with previous rank.
7 42 Perform an exemplary service for the scouts.
8 42 Attempted to change assignments.
8 42 Failed to qualify for Surveyor (Scout).
8 42 Continued as Scout (Courier).
8 45 Willie Myers spend a great deal of time on the fringes of Charted Space.
8 45 Psychologically damaged by Willie Myers's time in the scouts.
8 46 Promoted to Scout (Courier) rank 2.
9 46 Attempted to change assignments.
9 46 Returned to Scout (Surveyor).
9 47 A new romantic starts. Gain an Ally.
9 50 Promoted to Scout (Surveyor) rank 2.
10 50 Continued as Scout (Surveyor).
10 52 Willie Myers's ship is damaged, and Willie Myers have to hitch-hike Willie Myers's way back across the stars to the nearest scout base.
10 52 Gain 6 Contacts. Gain 2 Enemies.
11 52 Aging Crisis. Owe 10,000 for medical bills.
11 52 Retired at age 52.
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