Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Drifter (Wanderer). |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
30 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Failed to qualify for Journalist (Entertainer). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
34 |
Severely injured. Owe 2,500 for medical bills. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Line/Crew (Navy). |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Moved to a new world. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Scholar (Physician). |
6 |
40 |
Make a breakthrough in Willis Alexander's field. |
6 |
42 |
Promoted to Scholar (Physician) rank 1. |
7 |
42 |
Continued as Scholar (Physician). |
7 |
45 |
Win a prestigious prize for Willis Alexander's work. |
7 |
46 |
Promoted to Scholar (Physician) rank 2. |
8 |
46 |
Continued as Scholar (Physician). |
8 |
50 |
A rival researcher blackens Willis Alexander's name or steals Willis Alexander's research. Gain a Rival. |
9 |
50 |
Continued as Scholar (Physician). |
9 |
54 |
Advanced training in a specialist field. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
54 |
Retired at age 54. |